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    Winston-Salem State University
   
 
  Dec 16, 2017
 
 
    
Undergraduate Catalog 2017-2019

LLS 1382 - The Future: Computing Innovations

Credits: 3 hrs
In every avenue of multi-media we are faced with visions of what is and what may be in our future.  Most of this material comes from movies, and some of the materials are clearly the imagination of the creators, but there are other aspects of science that is fairly represented and maybe real options at some point in the future.  We wish to examine current movies (perhaps 5-6) only from their scientific content, look to see what technology each represents and do research to determine where the world stands in achieving such aims.  Movies such as iRobot, Terminator, and others related to computing innovation will be used.  Concerning computers in movies there again they are almost unbounded.  Consider 2001: A Space Odyssey, Colossus: The Forbin Project, The Matrix, etc.  Another aspect is computer games used in movies such as The Last Starfighter, Brainscan, Tron, etc.